![]() Our opinion hasn't changed since our preview, with this title failing to adapt to solo adventurers as effectively as Four Swords. Moving onto gameplay, let's get the negative out of the way first - single player is poorly implemented. In some respects this inflation of 32 levels to 128 is artificial padding, but will likely be embraced by completionists. It's clear that the intention is for you to replay levels, while defeating an area's Guardian also then allows you to take on three Challenges per stage, which can include beating a level within a certain time, without losing hearts, without using your sword and so on. One is rare and two are more common, and you get one guess to secure a resource this becomes a key mechanic and part of the in-game economy (in addition to Rupees, naturally) as you use these materials to create outfits. Stages all have four rooms to tackle, and also end - assuming you haven't used one of your lives / fairies to skip a room - with three chests full of crafting materials. It's also nice to see Nintendo ignoring potential dissenters to cross-dressing, too, with Link having options such as the much-shown Legendary Dress - the light tone of the game fits this approach, but it's worth acknowledging that not all companies have the confidence to use an outfit system in this way. We breathed a sigh of relief when we acquired a cute parka coat that stopped us slipping on ice, for example, while an early outfit gives the ever-useful option of triple shots with a bow. They not only look fabulous but also bring key abilities into the game some are invaluable in terms of making you more immune to damage or falling down pits, while others have benefits in terms of weapon types or traversing environments. This extends to one of the core mechanics - outfits. Likewise the hub setting of Hytopia is small but harmless, with a handful of goofy characters around to give it some life. It's the daftest plot we've seen in a Zelda game and, actually, that's fine - it's not meant to be taken at all seriously. The plot itself is also fun in a very camp, silly way, as apocalyptic world-ending villains make way for a mischievous witch that delights in depriving a Princess of her fashionable outfits. ![]() The visuals and audio combined are terrific and ensure that this spin-off isn't short of A-list appeal on a superficial level. ![]() We encourage all to discover for themselves the means to have all music play in an 8-bit style, as that's a delightful extra treat. ![]() It remains one of Nintendo's finest technical accomplishments on 3DS, and this new entry also benefits from a standout soundtrack that mixes orchestral and retro sounds. This is partly as a result of utilising the lovely engine from The Legend of Zelda: A Link Between Worlds which is bright, attractive and rocks along at 60fps with the 3D effect enabled. What is immediately clear is that, in terms of presentation, Tri Force Heroes oozes quality. Nintendo's keen to emphasize that this is a different experience from the norm, but switching up from a proven formula isn't always wise. It attempts a similar trick to Four Swords Adventures but, with its totem mechanic and implementation, doesn't accommodate both solo and group players in canny ways as a result this is a multiplayer game with single player tacked on, which may feel largely alien to many Zelda fans. The Legend of Zelda: Tri Force Heroes is a remarkably segmented and potentially divisive game from Nintendo.
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